Staff wielding Miniature - experiment

Staff wielding Miniature - experiment

thingiverse

I encountered difficulties in seamlessly integrating Tinkercad and Sculptris due to vertex errors. To resolve this, I followed a workaround that involved these steps: first, downloading the mesh from Tinkercad as an .obj file; second, opening Blender and deleting its default cube; third, importing the mesh into Blender, selecting it with a right-click; fourth, changing to edit mode and deselecting all elements by pressing "A"; fifth, accessing the select non-manifold menu option and using the delete key to remove non-manifold edges; sixth, reverting back to object mode; seventh, adding a decimate modifier at 50% to optimize the mesh; eighth, exporting the modified mesh as an .obj file; ninth, importing it into Sculptris for additional detailing. However, in order to incorporate the base and staff from Tinkercad, I had to reapply the decimate modifier at 50% again. Unfortunately, I haven've printed the final model yet, but anticipate having to split it into parts for easier printing. You can view my finished model on Tinkercad [here](https://tinkercad.com/things/4YtA7aesa8r-base-mesh-tinkercad-final-mesh-sculptris).

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