ST REMY Dresser St Remy Maisons du monde 3D model

ST REMY Dresser St Remy Maisons du monde 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted into every other 3D format. The native format is .skp, a 3dsmax scene that was made in 3ds Max 2016 version and rendered using Vray 3.00. To add authenticity to your kitchen, discover the charm of Saint Remy's creamy white hutch. This amazing wooden dresser combines shelves for displaying decorative objects and a large storage chest party space offering ample space for storage. The wooden wardrobe Saint Remy is associated with happiness, matching sideboards together in perfect harmony. Size: H 210 cm x W 140 cm x D 50 cm, Weight: 50.10 Kg. Ref number: 116000, $1,190. Polygons: 3629. Textures can be found inside the .skp file. To extract textures from the .skp file: If you have any of the following software, it's very easy to do so. Follow these guidelines: Sketchup (Free) Export the image as your chosen type of 2D file under the File/Export/2d Graphic drop-down option. Another way: Go to File -> Export -> 3D Model. Export as a COLLADA File (*.dae) file and click on the Options button. Make sure that Export Texture Maps is checked. Then, go to the exported file location where you'll find a folder containing all of your textures. C4D (A trial version will suffice) When importing the .skp file into C4D, a folder with textures automatically appears next to the .skp file. 3ds Max When the .skp file is imported into 3ds Max, it saves the texture files in ..\3dsMaxScene\Assets\Images. You can also find textures there. Alternatively, you can export an FBX file with embed media selected in the export dialog box and that will automatically generate a folder containing all your textures along with the exported FBX file. Rhinoceros 3D (A trial version is more than enough) Import the .skp file into Rhinoceros 3D. Open up the Material Editor panel and select any material that has texture on it. Click on the texture name in the Textures section, then click on the three dot button. You can now see all of your textures; they'll be stored in ..\AppDataLocalTemp.embedded_files. Feel free to copy and paste your textures to whatever folder you'd like.

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