
ST REMY counter houses the world Free 3D model
cgtrader
This 3D model was originally crafted using Sketchup 13 and then transformed into various other 3D formats. Its native format is .skp, with 3dsmax scenes utilizing 3ds Max 2016 version and rendered with Vray 3.00. Experience the charm of days gone by with a gray wooden counter St Remy, complete with numerous spice drawers. This refined storage hutch in mango wood seamlessly integrates into your interior design, whether it's modern or classic. A beautiful wooden buffet that will perfectly complement a kitchen or living room is on offer. For an even greater sense of authenticity, pair it with the pantry wood. This product belongs to the St Remy collection: This exclusive range is defined by its unique scale and masterfully created patinas, achieved through brushstrokes in harmony with aged ivories, putty, old grays, and Provence blues. A light hand sanding across the surface of the furniture, accentuated on edges and corners, reinforces the "old" patina. Delicate, hand-carved lettering enhances the professional appearance of this collection. Carved and weathered wooden buttons add elegance and sophistication to this furniture (armoire, cabinet, buffet, counter, hutch, and corner unit). On 18th century-inspired style, aged brass handles provide an additional touch of charm. Size: H 87 x W 150 x D 48 Weight: 100 Kg Ref: 110419 Price: €890 Polygons: 68 Textures can be found in the .skp file. How to extract textures from a .skp file? If you possess any of the following software, it's relatively easy. Follow these guidelines: Sketchup (Free) Simply export the image as your preferred 2D file under the File/Export/2d Graphic - dropdown option. Another way Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Navigate to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version sufficient) Importing the .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When the .skp file is imported into 3ds Max, it stores texture files in the ..3dsMaxsceneassetsimages directory. You can also export an fbx file with the embed media option selected (in the export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version sufficient) Import .skp into Rhinoceros 3D and open the material editor (Panels->Material editor). Select any material that features a texture. Click on the texture name (in the Textures section), then click on the three-dot button. You can now see all the textures, located in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures into any folder you prefer.
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