
St Remy 1 door wall unit houses the world 3D model
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This 3D model was originally created with Sketchup 13 before being converted into all other 3D formats. Native format is .skp, while a 3ds Max scene is saved in version 2016 and rendered using Vray 3.00. The kitchen wall cabinet, known as the Remy in St form, is a practical and stylish wall unit with a right-opening design. Wooden kitchen furniture combines conventional forms with efficient storage cupboards featuring a modern pearl gray color trend. A left-opening wall unit variant of this product is also available within the St remy collection: This range stands out for its grand scale and patinas made using a unique brush harmony of older ivories, putties, old grays, and Provence blues. A gentle hand-sanding across the surface of furniture adds accent to the edges and corners, reinforcing the "old" patina. Intricate hand-carved writings emphasize this collection's focus on fine craftsmanship. Decorative wooden buttons carved into a weathered finish contribute to this furniture line's elegance and sophistication. Additional charm is provided by aged brass handles in an 18th-century style. Specifications include: Height - 80cm, Width - 60cm, Depth - 40cm; Weight: 21.50 Kg Price: €289 Polygons: 312 To locate textures for this model, simply follow these guidelines: If you possess any of the following software programs, extracting textures will be a straightforward process: Sketchup (available free): Simply export your chosen 2D image under File -> Export -> 2d Graphic. An alternative approach involves exporting it as a COLLADA file (*dae) via File -> Export -> 3D Model, checking that 'Export Texture Maps' is enabled during the options setup, followed by retrieving textures within the folder containing the exported file. C4D (trial version will suffice): When importing an .skp file into C4D, a new folder containing textures is automatically created next to the .skp file location 3ds Max: On importation of the .skp file into 3ds Max, texture files are saved within the '..\3dsMax sceneassetsimages' directory. Alternatively, export your .fbx file with the 'Embed media' option enabled during the export process, generating a folder containing textures adjacent to the fbx file Rhinoceros 3D (a trial version is more than sufficient): On importing the .skp file into Rhinoceros 3D, navigate to Panels->Material editor and select any material featuring texture; clicking on this name followed by three dots enables you to locate textures stored in ..AppDataLocalTempembedded_files Feel free to copy or paste the extracted textures into any convenient folder location.
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