
ST RAPHAEL gray sofa houses the world 3D model
cgtrader
This 3D model was originally created using Sketchup 8 before being converted into multiple formats for universal use. The native format of this design is .skp, while the 3dsmax scene uses 3ds Max 2016 and is rendered with Vray 3.00, Ref 147026. Dimensions are H 80 x L 220 x PR 90 in cm. The weight of this piece is 51 kg. A softness and exotic feel to your outdoor space will be added by braiding and a gray garden sofa slipcover. The aluminum frame's structure makes it easily moveable. Key deco detail: at 220 cm wide, ideal for multiple people lying down or when receiving many guests! To create an inviting atmosphere in your living area, complement the space with a table or end table for added convenience. This model is also available in ecru cushion versions: explore the ST RAPHAEL couch. Reference Number: 147026, Price €789.90, Polygons: 1562. Texture files can be found within the .skp file. If you have any of these software programs, it's easy to extract the textures as described below: If you are using Sketchup (completely free): You can export your chosen 2D file by going to File > Export > 2D Graphic. This will create an image with your choice of file type. Another method: Go to File > Export > 3D Model. Choose COLLADA File (* .dae) and select the option that includes Texture Maps in the file's options window. Once exported, you can locate all textures in a folder alongside the exported file. Using C4D (the trial version is more than enough): Once your .skp file is imported to C4D, a new folder with textures will automatically be generated next to your .skp file. 3ds Max Users: After importing the .skp file into 3ds Max, texture files are saved in ..3dsMaxsceneassetsimages. You can find all textures there or export fbx file with the option to embed media selected (in export window) which will create a new folder of textures alongside your exported fbx file. Rhinoceros 3D Users: After importing .skp file, open material editor in Rhinoceros 3D by selecting Panels > Material Editor. Pick any material that contains a texture and click the three dot button under Texture. You can now see all textures located within ..AppDataLocalTempembedded_files directory. Feel free to copy or paste these textures into whatever folder you prefer!
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