Square Dining Table Bengali houses the world 3D model
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This 3D model was originally designed using Sketchup 13 software before being converted into other formats for universal compatibility. Native file format is .skp while 3ds Max scenes are generated in version 2016 of the program, utilizing Vray 3.00 rendering technology. Luxury and exclusivity evoke an atmosphere reminiscent of Indian heritage as one strolls into a room with the Bengali dining table at its center. With this versatile piece of furniture as the centerpiece, it invites you to experience something new with each dinner gathering. Combine the wooden elegance of the Bengali square dining table with matching chair from the same collection. The Bengali furniture line offers contemporary designs blended with exotic wenge stains to produce a unique style statement. Solid mango wood is used to create these exquisite pieces. The surface has a polished gloss effect, offering an easy-to-maintain smooth finish and ensuring years of reliable use. Dimensions (in cm): H 77 x W 140 x D 140. The weight of this solid wood furniture piece is approximately 54 kg. Product code: 110322 Price: €499 Number of polygons: 18 To locate the associated textures with the model, open your .skp file in a compatible software package: With Sketchup (completely free to use): simply export the image of your choice under the 'File' tab. Under the drop-down option, select "2D Graphic." Another method involves navigating through the options in 'File,' choosing "Export," then clicking on the option labeled "3D Model" for exporting it as a COLLADA file (.dae). Click on "Options." In this section, ensure that you have checked the box labeled "Export Texture Maps." Once done, navigate to your exported folder and you'll find all the textures stored in a subdirectory with the same name. Using C4D: Simply import your .skp file into C4D software (trial versions suffice) - the tool automatically creates a new folder for storing all the textures alongside the original .skp file. For users working on 3ds Max, import your .skp model and the system will save texture files within ..\3dsMax\scene\assets\images. Alternatively, you could export an fbx file while enabling 'Embed Media' during export dialog settings; this creates a folder with all textures stored together. With Rhinoceros 3D software: open your imported .skp model and access the material editor by clicking "Panels." Now locate any material in question, select it, and then find the 'Textures section. Choose a texture that's been added to a specific item within the piece of furniture (like an Indian chair). Right click the 'three dot' option below the texture image - voilà! This reveals all your hidden textures embedded somewhere within your temporary AppDataLocalTempEmbedded_files directory. From there, simply copy-paste any of the discovered images into the desired folder. Enjoy your newly liberated images from wherever they may be now placed!
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