Spyglass Telescope
3docean
High Resolution Antique Spyglass Maritime Telescope 3D Model. Two Objects (main body, lenses) with non-overlapping UV Layout, Material and PBR Textures set included. Production-ready model features PBR materials, textures, and UV Layout map provided in the package. Customizable: UV unwrapped geometries allow for easy creation of new Textures or modification of existing ones using the UV Layout maps provided in the package (png with alpha). Each Object, Material, or Texture has a unique, meaningful name. PBR Textures files are included in a subfolder within the BLEND and MAX archives, along with scene files. Made in Blender 3D (Cycles materials) and 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats. Promo Images: rendered in Cycles for Blender 3D 2.7x and V-Ray Adv 2.30.02 for 3DS MAX 2012, available within the description: * 13+ promo images included + nr. 1 rendered in Cycles + nr. 2 rendered in V-Ray Adv 2.30.02 + nr. 3-4-5-6-7 rendered in Cycles + nr. 8-9 are wireframe images + nr. 10-11 are screenshots from the Blender 3D scene, showing UV Layout + nr. 12 is a screenshot with rendering in 3D Studio MAX 2012 + V-Ray Adv 2.30.02 + other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with PBR Shader and colours); other: png with Alpha (non overlapping UV layout map; PBR, UV-mapped textures for Cycles (Blender 3D), V-Ray Adv 2.30.02 (3DS MAX 2012)). Two Objects (meshes) and two PBR Materials provided in the package; each Object has a unique non-overlapping UV Layout map; UV-mapped Textures included. PBR colours and image Textures for each Material are included; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion, Alpha (Opacity). UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter 2. Polygonal model features QUADS ONLY, NO POLES; 2660 vertices, 2624 quad faces (5248 tris). Real world dimensions; scene scale units: meters in Blender 3D and Unity; cm in MAX. Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX). Textures are stripped in the 3DS MAX scene. IMPORTANT - Main renderings made in V-Ray ADV 2.30.02 and in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package! Sketchfab 3D preview: https://sketchfab.com/models/9dd9e90ae0ac4b0eb91b3a081d2df18b
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