
Springfield M1A Low-poly 3D model
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Springfield M1A Low-Poly model The M1A SOCOM 16 is a semi-automatic tactical rifle designed and built by Springfield Armory, Inc. beginning in 1974 as a civilian version of the highly sought-after M14 military firearm. The term M1A is trademarked exclusively for Springfield Armory's unique take on the M14-pattern rifle. Initial batches of the M1A were assembled using surplus government-issue parts until Springfield Armory decided to produce their own components. Key Features View All Caliber: .308 Winchester Model: M1A SOCOM 16 Manufacturer: Springfield Armory (USA) Type: Semi-Automatic Product Name: Tactical Rifle 17,000 triangles form the base of this low-poly model. The rifle boasts textures of varying quality and size. Textures for Substance Painter are stored at resolutions ranging from 2k to 4k pixels. Standard textures follow the PBR (Physically-Based Rendering) paradigm with maps for normal, roughness, ambient occlusion, base color, and metallic content. Additionally, high-quality UE4 textures also adopt the PBR system but limit their content to base color, normal maps, and ARM (ambient, roughness, metallicity). UE4 ARM is a specific type of texture featuring a combination of ambient, roughness, and metallicity data. Textures for other game engines such as Unity and standard use 2k resolutions, while standard textures also contain metallic PBR data with corresponding map files.
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