Springfield EMP Pistol
sketchfab
Here is a detailed description of the process involved in creating a low-poly game model of a Springfield EMP pistol using 3ds Max, Substance Designer, and Photoshop: The first step involves setting up the scene in 3ds Max by creating a new project with the required settings for a low-poly model. This includes defining the resolution, color mode, and other parameters according to the desired output. Next, a reference image of the Springfield EMP pistol is used as a guide to create a basic shape using 3ds Max's primitive tools. The initial shape is then refined by adding details such as the slide, barrel, and magazine using various modeling techniques. In Substance Designer, a material library is created to define the appearance of the model. This involves creating separate materials for different components like the metal, plastic, and wood, and applying textures to give them a realistic look. The finished materials are then exported back into 3ds Max for use on the model. Using Photoshop, high-resolution textures are created to enhance the visual details of the model. This includes adding wear and tear effects, scratches, and other imperfections to make the model look more realistic. The final step involves exporting the textures back into 3ds Max where they are applied to the model using Substance Painter's texture baking feature. The final result is a low-poly game model of the Springfield EMP pistol that accurately captures its shape and appearance, ready for use in various gaming applications.
With this file you will be able to print Springfield EMP Pistol with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Springfield EMP Pistol.