Spotted Hyena  3D model

Spotted Hyena 3D model

cgtrader

This is a high-quality spotted hyaena model with multiple 4K maps, rigging, animation, and fur. The body maps are in the UDIM format, and fur maps are made separately to make the character more realistic. This model is created by Blender and rendered by Cycles renderer in real-world scale. Model Description: The spotted hyaena contains 14 objects: body, two tears, two lacrimal glands, two pupils, two scleras, two pairs of paws, upper teeth, lower teeth, and tongue. The number of polygons of Spotted Hyaena Body: vertices 42,223; polygons 84,197 Tears: vertices 288; polygons 568 Lacrimal glands: vertices 466; polygons 920 Pupils: vertices 986; polygons 1,936 Scleras: vertices 1,604; polygons 3,200 Paws: vertices 7,680; polygons 15,120 Upper teeth: vertices 7,772; polygons 15,262 Lower teeth: vertices 8,214; polygons 16,130 Tongue: vertices 1,236; polygons 2,455 Total: Vertices: 70,469 Polygons: 69,358 Project format: Blender, OBJ file The size of maps: SpottedHyaena_Body_Skin_BaseColor_1001.png (4096x4096) SpottedHyaena_Body_Skin_BaseColor_1002.png (4096x4096) SpottedHyaena_Body_Hair_BaseColor_1001.png (4096x4096) SpottedHyaena_Body_Hair_BaseColor_1002.png (4096x4096) SpottedHyaena_Body_Normal_1001.png (4096x4096) SpottedHyaena_Body_Normal_1002.png (4096x4096) SpottedHyaena_Body_HairMask_1001.jpg (4096x4096) SpottedHyaena_Body_HairMask_1002.jpg (4096x4096) SpottedHyaena_Body_Specular.png (2048x2048) SpottedHyaena_Head_Specular.png (2048x2048) SpottedHyaena_Head_SSS.png (2048x2048) SpottedHyaena_Tongue_Normal.png (2048x2048) SpottedHyaena_Tongue_BaseColor.png (2048x2048) SpottedHyaena_Eye_BaseColor.png (2048x2048) Rigging: With full controllers, postures and animations are easier to create. CTR_root_body_e controls the whole character. CTR_root_body_U_e controls the movement and rotation of the body. CTR_Tangue.001~CTR_Tangue.016 control the rotation of the tongue. Jaw_master controls the rotation of the chin. CTR_Ear01.L~CTR_Ear03.L control the rotation of the ears. CTR_leg_F_c.L controls the movement and rotation of the left front leg. CTR_leg_B_c.L controls the movement and rotation of the left hind leg. CTR_spine_B_f controls the movement and rotation of the crotch. CTR_root_belly_f controls the movement of the waist and the scaling of the belly. CTR_FK_tail_g.L.001~CTR_FK_tail_g.L.005 control the rotation of the tail. CTR_Neck.001~CTR_Neck.002 control the rotation of the neck. Each toe has a separate controller. Each foot has toe opening and closing and a squeeze controller, which will add more details. Leg IK/FK can be switched by the custom attributes of the foot controllers, which is non-seamless. Animation: 168 frames of loopable running animation at 30 FPS; 180 frames of loopable troting animation at 30FPS; 145 frames of loopable walking animation at 30FPS.

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