
Sports man idle 3D model
cgtrader
How to Easily Add 3D Animated Characters to the Scene? Is it Simple to Use Mocap Animation, Animated Clothing, Clone, and Scale without Any Problems? The Solution is Clear: Use a 3D Model with Finishing Touches on Vertex Animation via Point Caching. Why This Point Cache Technique Works So Well: No Biped or Bone Complexity You Don't Have to Edit the Animation from Scratch Animated Clothes Are Already Ready for Simulation It's Effortless to Merge, Transform, Clone, and Use Multiple Copies The Animation Can Loop Endlessly with No Hiccups You'll Enjoy Smooth FPS Views in the Viewport Every Time Model Details: 73, 676 polygons at Play 154, 704 triangles at Work One Texture to Rule Them All: A 4,096 x 4,096 PNG Image 190 Frames of Animation at 30fps with Pointcache PC2 Precision Scene Units Set to Centimeters for Precise Control
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