
Sports Car Interior 3D model
cgtrader
Car Interior Design: Sports Cars in Mind. Uv Mapping: The Model is Organized into Interconnected Parts Sharing a Unified Uv Layout. Each Part is Carefully Mapped to Avoid Overlapping Uvs. Vertex Color: Every Component of the Mesh is Painted with Vertex Color Data, Allowing for Effortless Masking within Texturing Software. Topology: Quad-Based Topology Ensures a Smooth and Efficient Workflow. Ngons are Strategically Used Only on Flat Surfaces. Subdivision: Level 0 Subdivides the Scene into 132.107 Vertices. Level 1 Subdivides the Scene into 521.549 Vertices. Level 2 Subdivides the Scene into 2,072,993 Vertices. File Formats: Supported File Types Include .stl, .fbx, .blend, .obj, and .dae. Update: Materials Have Been Successfully Applied in Blender 2.81 Using Cycles Renderer for Optimal Results. Your Feedback is Appreciated! Likes, Comments, and Requests are Welcome!
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