
Spinosaurus - Game Ready
sketchfab
My latest creation takes a monstrous turn, inspired by the legendary Spinosaurus. I wielded Zbrush as my primary sculpting tool, while Marmoset and Substance painter brought the texture to life. Maya played host to the final stages of refinement. Alphas from TexturingXYZ added an extra layer of depth to the model's intricate details. With a respectable 34,358 triangles, this creature is ready to roar off the screen. The body textures shine at 4K resolution, boasting BaseColor, Ambient Occlusion, Roughness, Metallic, Normal, and Subsurface Scattering options. Meanwhile, the eyes gleam with precision-crafted textures, each one a masterpiece in its own right: 2K resolution BaseColor, Normal, Cornea Normal, and Lacrimal Normal – a true testament to the art of digital sculpting.
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