Spider Robot Blockout

Spider Robot Blockout

sketchfab

I'm tackling a two-week project in my 3D modeling class where I'll go through the process of preparing a 3D asset for a game engine by starting with blocking out the model, then taking it into Zbrush to add detail, baking it onto the low poly, and finally texture it in Substance Painter. This model is based on concept art from the massively multiplayer online role-playing game Wildstar.

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