
Spider Queen 3D model
cgtrader
Human comes with two texture sets - one for hair and one for body. Body textures are created in Substance Painter and exported in .PNG PBR rough/metallic formats. Hair textures are created in the Hair Tool and exported in .PNG format for anisotropic shaders. Objects, materials, and textures have logical names. The model is sculpted in Blender 2.91. It has been retopologized in Blender 2.91. Textures were applied using Substance Painter 2020.2.1. Rendering was done with Marmoset Toolbag 3. The model is scaled to real-world dimensions, approximated from the size of a human head. All UV unwrapping was fully and efficiently completed. Rigging is complete, and it's game-ready (.Blend has full IK rigging). Testing was conducted in Marmoset Viewer, Marmoset Toolbag, EEVEE, and Cycles. The face is not rigged. Included formats are .Blend (Native), .FBX, and .DAE. Objects included are Armature, Body, and Hair. Textures are included in .png format. Textures included are Base Colour, Roughness, Metallic, Normal - (OpenGL), Normal - (DirextX), Emission (For eyes), Height, Opacity (For eyes and lashes), Ambient Occlusion, Hair Diffuse (With alpha), Opaquity, Normal, Flow, Direction, Depth, Root (Also use for specular), Ambient Occlusion. Poly Counts are 98,227 Face count, 103,138 Vert count, and 201,199 Triangulated count.
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