
Spider Base Mesh
sketchfab
Formats included: OBJ, FBX, 3DS; scenes: MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colors); other: png with Alpha (non-overlapping UV layout map), jpg (PBR, UV-mapped textures). 1 Object (mesh), 1 PBR Material (in both Blender Cycles and MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures. PBR colors and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colors and/or textures with a Material Node scheme provided in the blend scene (see preview images). UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2. Polygonal, 12044 vertices, 11148 faces (23960 triangles).
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