Sphinx Belvedere Sculpture VR AR Mobile-ready Game-ready Low-poly 3D model

Sphinx Belvedere Sculpture VR AR Mobile-ready Game-ready Low-poly 3D model

cgtrader

Sphinx, standing guard at the upper entrance of Belvedere Palace's garden in Vienna. Unlike Egyptian sphinxes, Greek ones have a female face, a lion body, eagle wings on their back, and a serpent's tail. In Greek mythology, the sphinx is seen as a powerful monster sent by the gods to punish people on earth. Those who failed to solve its riddle would be devoured. Location: Schlossgarten Belvedere, Belvedere Palace, Vienna, Austria. Period: Early 18th century, Baroque or Late Baroque. Material: Lime sandstone. Renderings show the Product [LOD0] scene rendered in Marmoset Toolbag 4 using Ray Tracing. Product presented as-is, no post-processing, no color-grading, no additional effects, PBR Material setup, quality render settings, Ray Tracing with neutral white light, additional lighting conditions for clear representation of the form and textures in different conditions. Model is optimized for rendering with Ray Tracing, as Next-Gen uses it for real-time rendering. Model works perfectly without Ray Tracing enabled on lower level methods of rendering. Ray Tracing provides realistic lighting by simulating physical behavior of light, representing realistic natural lighting effects, realistic soft shadows, high degree of visual realism. Part of the collection for your Virtual museum or any visual presentation. PBR Shader Material: Marble. Textures are based on real-life sculpture. Product Texture Maps Resolution: 8K. LOD1 Texture Maps Resolution: 4K. LOD2 Texture Maps Resolution: 2K. Product consists of 20,000 polygons, 9,978 vertices. Model is based on real-life sculpture. LOD1 version consists of 10,000 polygons, 4,978 vertices. LOD2 [Ultra-Low-poly] version consists of 5,000 polygons, 2,478 vertices. Texture Maps resolution variants and LODs can be used in any combination. Product has non-overlapping UVs. Product has consistent texel density. Maya scene [.ma] Shader Material setup: Arnold aiStandardSurface PBR setup. Included in package: LOD0 [Product] version: Maya 2020 scene [.ma] Autodesk FBX [.fbx] Wavefront OBJ [.obj] 8K [8192x8192] x20 Texture Maps [Metallic PBR, Specular workflows] LOD1 version: LOD1 Maya 2020 scene [.ma] LOD1 Autodesk FBX [.fbx] LOD1 Wavefront OBJ [.obj] 4K [4096x4096] LOD1 x20 Texture Maps [Metallic PBR, Specular workflows] LOD2 version [Ultra Low-poly]: LOD2 Maya 2020 scene [.ma] LOD2 Autodesk FBX [.fbx] LOD2 Wavefront OBJ [.obj] 2K [2048x2048] LOD2 x20 Texture Maps [Metallic PBR, Specular workflows] Create your own Virtual Museum! Visit my profile to see the full library of Low-poly/VR/AR/Mobile/Game-ready models, ready for Real-time Engines and Applications. If you require some particular format or support related to my models, please do not hesitate to contact me.

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