Spherider dieselpunk mecha Low-poly 3D model
cgtrader
Human: A modest 4-legged dieselpunk mech is built to withstand.)\n[unity3d motion test]: https://www.youtube.com/watch?v=gjAEYFVXao8\n[maya motion test]: https://www.youtube.com/watch?v=d9aM_oXLzs0&feature=youtu.be\n= Motion cycles are executed with root motion:\n\nWalk forward and take action;\nwalk backward with a fluid stride;\nmove sideways to the left and keep pace;\nshift to the right side in unison;\nexecute combo attack 1 in precision;\ncomplete combo attack 2 in coordination;\ncycle through run cycles quickly;\nrest in idle cycle stillness;\njump into action within jump cycle bounds;\nthrust lifeless in death cycle finality;\n= Polycount is tallied:\n\nSeparate armor mesh by total count (1230 polys, 1318 tris);\nSeperate torso and hand meshes collectively (2534 polys, 3530 tris);\ntall the polycounts for chassis separation alone (6804 polys, 10696 tris);\npolycouting the radar separate mesh stands tall (392 polys, 684 tris);\ngathers all reactor polys separate for final tally (655 polys, 1192 tris);\ncannon separated mesh stands as highpolycount total (1133 polys, 1940 tris);\n= Textures hold vital info:\n\nArmor surface is a vast 4096x4096 space for ao, metallic, height, diffuse, roughness, normal map;\ntorso's broad surface displays rich ao, metallic, height, diffuse, roughness, emission, normal map;\npelvic area uses ample 2048x2048 to store ao, metallic, height, diffuse, roughness, emission, normal map;\nchassis bears rugged details across vast 4096x4096 for ao, metallic, height, diffuse, roughness, normal map;\ncannon's exterior shines bright with detailed ao, metallic, height, diffuse, roughness, emission, normal map;\ngunsight glows sharp within rich ao, metallic, height, diffuse, roughness, normal map;\nradar displays precise information on broad 2048x2048 for ao, metallic, height, diffuse, roughness, normal map;\nreactory heat blazes within confined 2048x2048 of ao, metallic, height, diffuse, roughness, emission, normal map;\n= The Archive is home to many assets:\n\nLowpoly and highpoly robot part OBJ files store mesh geometry;\nfbx format motion clips are stored with precise cycle execution;\ntxt file formats keep timing table records;\nheld textures are packed tightly within a comprehensive PNG library;\n
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