Sphere Mat

Sphere Mat

sketchfab

During my internship at Asobo Studio, I discovered three key materials that significantly impacted my workflow. Firstly, modeling objects in 3D Studio Max enabled me to create detailed 3D models with precision. Second, baking textures onto a simple plane simplified the process and reduced complexity. Finally, using Substance Painter for texturing allowed me to achieve high-quality, realistic textures with ease.

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