SPAS-12 Low-poly 3D model
cgtrader
Technical data: The archive holds scenes in both .max and .fbx formats. A .max file was created using 3Ds Max 2021, but saved as an earlier version from 2018. Additionally, a .spp file was generated with Substance Painter 2020. All textures are based on Metallic-Roughness standards and come in the .png format. If desired, you can also obtain alternative formats through Substance Painter. The model contains partial internal details that may not be suitable for straightforward display. In the Marmoset preview scene, compressed textures of reduced size (2048px) were used in .jpg format. These do not reflect the final quality and are primarily intended to demonstrate 3D models. The archive includes source files for normal maps in both .png and .psd formats. The archive is organized into two folders containing textures: Basic - all PBR textures are stored separately UE4 - textures are packed using Substance Painter Textures were created with UE4 in mind, so they utilize ACES tonemapping. The Substance Painter scene settings have also been adapted for UE4 use. If necessary, you can switch the tonemapping type to Linear by altering the settings. The model has two UV deployments: UV1 - 4096x4096px UV2 - 4096x4096px Texel and UV packing density statistics are as follows: UV1 - 797/77% UV2 - 572/74% Geometry details: The .max file also contains a high-poly model with zero smoothing iterations. This can be used if you want to modify the final model.
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