
Sparklers animated Low-poly 3D model
cgtrader
Animated sparklers! The height is roughly twenty centimeters. The animation runs for thirty seconds, with a length of nine hundred frames in thirty frames per second. The animation continues beyond this point but is stopped at nine hundred frames by toggling visibility. You can extend it further using the particle system as desired. There are one thousand seven hundred and fifty-eight vertices and one thousand eight hundred and nineteen faces, including instancing objects but not particle objects. The base sparkler mesh object has nine hundred ninety-six vertices and nine hundred ninety-two faces, UV unwrapped with PBR textures baked in place. It includes burned and unburned diffuse and normals textures. The animated transition between them was achieved by animating a mask along the Y-axis of the UV map. ----------------------------------------------------- The provided files include three independent Blender files: Render file, baked dynamics file, and animation file. The explode objects for instancing all use the same .abc file with different offsets (this file is also provided in case you need to relocate it inside Blender in the Mesh sequence cache modifier of the instancing objects) ----------------------------------------------------- Three integrated Alembic files contain various parts of the animation. This is a particle system combined with instancing objects that you'll need to assign to the particle system according to your software. For example, in Blender, parent each instancing object to the matching emitter particle system and then change the instancing to vertex in the Object Properties of the emitter object. Note: Alembic files do not contain material data. ----------------------------------------------------- Textures file for two kilobyte textures of the sparkler base mesh.
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