Spalding Running Shoes Low-poly  3D model

Spalding Running Shoes Low-poly 3D model

cgtrader

It is a high-quality low-poly 3D model Spalding Running Shoes used in various fields such as game development, advertising, interior design, motion picture art, visualization, etc.. The modeling was done by ortho-photos of a real running shoe that's why all details of the design are recreated most authentically. The ease of use is that the model consists of one mesh for each shoe. It is low-polygonal (saves resources on your system) and has only one material for each shoe. Whichever renderer you would use, this model will always look realistic because of quality high resolution photo-textures. A well-thought-out topology low-poly model in combination with detailed textures allows for a minimum amount of polygons to get the maximum quality. This can be enough even for close-ups. To increase advanced realism, in addition to these textures, specular and glossiness maps are used: Specular, Glossiness (each shoe has its own map kit). To achieve the best Bump depth we set Bump Multiplier at 0.1-0.2 in Maya Software materials or V-Ray MTL materials for Maya. The Specular and Glossiness maps set various reflective and dispersing capacities of the different areas of the model, giving the effect of using more materials. Total of textures for one shoe - four. The resolution of all textures is 4096 pixels square resolution in .jpg format. Also there are original texture files .PSD format in a particular archive. Poly count of one shoe - 7075 faces. The model was created in Maya 2009, 3D program. The model has correct dimensions in real-world scale in centimeters. All parts are correctly grouped and named. Also there is an adjusted render-scene created in the Maya 2014 with a renderer plug-in V-Ray 2.40. This scene opens correctly in earlier versions up to Maya 2012 with V-Ray 2.0 because it's saved in .ma format. The render-scene includes five V-Ray Rect Light + reflectors. The V-Ray MTL material is assigned to the model. On Timeline set keys of model and Render Camera position conformity Preview Images. If you don't need these positions, remember to delete animation keys from translation and rotation channels. To use the model in other 3D programs there are scenes saved in formats: .fbx, .obj, .DAE, .max(2010 version). Note: This is a low-poly model, and it's not designed for the use of any smoothing modifiers.

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