SpaceX Modular 3D Thrust Vectoring with Torque Control

SpaceX Modular 3D Thrust Vectoring with Torque Control

thingiverse

<h1>Support My Work Today!</h1> I strongly advise you to purchase the [This Kit](https://www.banggood.com/custlink/KD3GYHgc9h) if you don't already have it. It's extremely useful not only in this project, but in almost every other thing you build and can save you from a lot of trouble. I bought a kit like this and I've used it in almost every project I've made. <a target='_blank' href='https://www.banggood.com/4PCS-SORBO-1_5V-1200mAh-USB-Rechargeable-1-Hour-Quick-Charging-AA-Li-po-Battery-p-1082726.html?p=Q2301517691005201712&custlinkid=110717'><img src='https://img.staticbg.com/images/oaupload/banggood/images/55/8B/3c566ec9-cf63-4a1a-b8f8-c3f80ee48df3.jpg' width="100" clear="left"></a> If you're into RC like me, I would also recommend these rechargeable batteries. It's great because whenever your controller runs out of battery, you can just recharge them with a USB port. That means you can charge them from a computer, from a car or simply a regular wall adapter for phones. Much more convenient than going to the store to purchase new batteries and also more environmentally friendly. ### Description ### A tested and working way to control the torque of a 70 mm EDF! It uses a servo to turn a large gear, which then turns plates inside the torque control module. This causes the air to spin in different directions and creates torque. The design is modular and uses bolts to secure different modules so it can be customized for your needs. ### <b>The Story Behind It</b> ### The initial idea was to build a rocket just like the Falcon 9 (Space X) that could go up, hover, then land all by itself. And I actually got pretty far. I made a VR simulation world where I could put on a VR-headset and step into a place where I could test the rocket. I used it to make sure all the software worked before trying it in the real world and it worked perfectly fine. It could hover and accept coordinates telling it where to go and it would use the thrust vectoring nozzle to get there. One very important thing to keep in mind when making a simulation is to make it as realistic as possible. In my case, I had a rocket body with a thrust vectoring nozzle that could be controlled just like it would be in real life. It could tilt in two axes and apply different amounts of throttle to vary the force being produced. Also, noise was added to the servos to mimic real ones, and when changing the thrust, the force did not change immediately. Instead, it took a small amount of time for the virtual motor to spin up just like in real life. The rocket even had moving landing gear with built-in suspension. All of this made the simulation very realistic, and it was a challenge to make it hover with stability. However, using clever software and mathematics, I was able to turn my idea into a working proof of concept by making the simulated rocket work. ### Ideas for Use Cases ### * Electric Rockets * Single EDF UAV * Airplane #### Other Projects! #### * [Swiff RC Three Wheeler](https://www.thingiverse.com/thing:3084009) <a href="https://www.thingiverse.com/thing:3084009"><img src="https://cdn.thingiverse.com/renders/f7/92/df/b1/90/12377a72cc939bb08bc6280b9662a17a_preview_featured.jpg" alt="Swiff Three Wheeler" width="200px"/></a> * [MiniBird 130 Quadcopter](https://www.thingiverse.com/thing:2920006) <a href="https://www.thingiverse.com/thing:2920006"><img src="https://cdn.thingiverse.com/renders/a6/b0/be/25/79/026f51ccb4548730eb57041bed7cc53b_preview_featured.jpg" alt="MiniBird 130 Quadcopter" width="200px"/></a> * [Carbon Fiber Bicopter](https://www.thingiverse.com/thing:2886957) <a href="https://www.thingiverse.com/thing:2886957"><img src="https://cdn.thingiverse.com/renders/f7/92/df/b1/90/12377a72cc939bb08bc6280b9662a17a_preview_featured.jpg" alt="Bicopter" width="200px"/></a> <sub><sup>Made by Oliver Midbrink</sup></sub>

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