Spaceship Seydlitz Carrier Low-poly 3D model
cgtrader
This pack features a versatile Seydlitz Class Carrier with customizable weapons and equipment that can be easily adapted for use in various genres of games such as space-based real-time strategy (RTS) titles or even action-packed sidescrollers. It also lends itself perfectly to high-energy top-down shoot-'em-ups. As a 3D model, this carrier remains unskinned, unrigged and devoid of any pre-built animations. Fortunately, nearly every 3D modeling application and game engine comes equipped with an array of built-in tools designed for creating custom keyframe animations - making it easy to create complex sequences like firing movements, among others. Some notable features of the pack include: - The option to choose from two distinct types of turret arrangements. - Modular design elements that enable customization without significant model adjustments. - Included projectiles in the form of a single torpedo and missile unit each, complete with launchers and an opening for a separate launch bay with adjustable doors - all perfect candidates for animations if desired. - An assortment of changeable decals that can add realistic touches to your carrier's appearance. - Eight distinct damage indicators to accurately reflect combat severity levels. Texture sets are available in three different resolutions: 2048, 1024 and 512. Each one comes prepped with a tris count around 3200 but the actual count might vary depending on how you configure the ship with its various attachments. Furthermore, these textures support both standard and PBR (Physically Based Rendering) workflows with albedo maps provided in PNG format. PBR supporters also have Ambient Occlusion (AO), illumination, and normal map assets readily available for fine-tuning lighting effects within your game or application. The specific types of texture assets include: * Albedo maps (albedo & AO) * Illumination (in 32-bit Targa with alpha channel format) Considering the vast differences in rendering engines, users might find a necessity to rescale certain aspects before integrating them fully.
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