Spaceship Patriot Type 2 C1 Brown Low-poly  3D model

Spaceship Patriot Type 2 C1 Brown Low-poly 3D model

cgtrader

Space Ship Patriot Type 2 Camouflage 1 Brown Polygons: 9683; Vertices: 11489; Objects: 16; Modular. Modularity means compatibility of parts within the type, sometimes more. Sometimes compatibility goes a bit further in type 2 versions. Textures: Diffuse map (Albedo) - DIFF; Normal map - NORM; Specular map - SPEC; All parts have their own textures, with their own resolution. The highest resolution is 4096x4096 for each part of the model. The same high level resolution is available in other formats where possible too. There are two levels of resolution for textures, the first has the highest quality and goes up to 4096x4096 pixels. This set of textures also includes some reduced size variants with a maximum size of 2048x2048 pixels per part of the model. In assembled model fifteen parts have association with their own texture types - Diffuse Normal Specular maps respectively; one part however, just has assigned material and lacks this extra level for a more specific, in-depth detailing experience. When using textures the number is significantly bigger in certain software. This means 45 files will be utilized by this 3D model assembly when processed through blender 3D as an application for making or adjusting models; 32 when viewed in Unity 3d software specifically. So now let’s review: we got 3 types of map applied to one part, total being multiplied (15 *3 = 45 maps, blender engine). Also in unity its different because you get less detailed files per one 3D item ( 13 *2 + 3 * 2) equaling only 32 when combined, that's unity. The good news: we have the option of choosing colors for textures right off. Colors do change depending on which component is changed, it is always going smoothly without problems - there are no color clashes whatsoever with models applied on them too. A set of paint jobs available: Nine hull paints to choose from; Five colors options available for solar panels too! Glass cabons have four options to go around And these are 4 variants in total that allow for almost endless color choices as a combination. You can also see a big variation within combinations as it equals: (9 * 5 * 4) giving you 180 possible combinations, just not displayed fully, though we showed you nine variations that are preassembled ready to view at once; with a length of size fourteen and seventy meters long. It’s pretty huge! All parts can be changed, all options available and colors as well. Color options work according to the principle "assembly on your terms", that's how it works when modifying color combinations - just edit file assembly as many times you like - new variations included instantly with updated results for 3d view. Files are properly structured: textures folders can contain multiple variants, UV map comes in format as .svg; while PNG takes the stage for texturing. When considering model specifics all models get presented properly according to Unity requirements or may need minor changes and are ready to roll after proper file handling has been applied. Folders come organized into these sub-folders as following: - 1 - assembly it comes in many format: 9 variants per folder. That’s what you’re seeing All others available have higher complexity (around twenty two), when the format itself switches from PNG or svg file extension to either OBJ and other more common model types and is presented in different, sometimes very low and not much less as such too. It includes textures in png along with normal specular diffuse - the folders are easy and simple. And don't even get me started on all things being game ready in unity 3D. Game ready. Unity ready. ( Note - there’s no actual game content )

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