Spaceship Carrier Balthasar Low-poly 3D model
cgtrader
This bundle comprises a versatile Balthasar class carrier equipped with adaptable weapons that can be effortlessly integrated into various gaming genres including space-based real-time strategy games, demanding end-of-level boss fights in platformers, or exhilarating top-down or third-person shooter encounters. Note: The provided download contains meticulously prepared 3D files compatible with most widely-used engines and software packages. Please keep in mind the bundled package consists solely of FBX and OBJ formats which will seamlessly work in nearly any established development environment or gaming application suite available today! Important Note on Animation: As per your request, all relevant components have been crafted sans animation tools due to 3D development applications having their built-in systems designed specifically for that task - we therefore suggest employing the respective tool within said application (or other preferred tool of choice) when needed. Specifications and Design Highlights: - Carrier design tailored from sci-fi influences, focusing on practical modularity. - Equipped with six turrets for broad tactical support plus one powerful missile launcher paired with one precise torpedo weapon - complemented by gun battery components for further flexibility - Included textures (three in total), encompassing full-resolution PSD files maintained in layers intact throughout their use for effortless custom design manipulation & refinement through individual color schemes tailored precisely to satisfy PBR requirements while providing backward support as per game demands. Game development settings specifics - As of final assessment, approximately 3.2 thousand triangle numbers appear after complete assembly with an increase likely occurring in actuality contingent on selection usage when applied into overall combat or combat environment for maximum potential effectiveness - the core texture base (albedo & ambient) ranges between standard image sizes: metallic (ship), medium-textured guns/weapons, and lastly, tiny high-speed weapons/munitions to better balance all involved systematics of visual complexity alongside resource requirements in a more coherent overall framework with minimal discrepancies where desired
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