Space-suit 3D model
cgtrader
I modeled the fabric simulation in Marvelous Designer before exporting the simulated mesh into ZBrush where I tackled the hard surface modeling for the exo-suit along with some work in Maya. Texturing was carried out in Substance Painter and Iray was utilized for rendering and look development. The model boasts a high-poly count, and the zip folder contains project files from Marvelous Designer, ZBrush, Substance Painter, Character Creator 3, and all texture maps. If you have any questions or need anything additional, feel free to message me directly.
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