
Space Captain
sketchfab
I conceptualized a character design initially, followed by the creation of a detailed model sheet featuring 3D turnarounds. Next, I brought the concept to life in ZBrush through meticulous sculpting techniques. Following that, I refined the design within Maya's robust pipeline, carefully rigging it for optimal performance. Meanwhile, I crafted high-fidelity textures utilizing Substance's advanced capabilities.
Download Model from sketchfab
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