
Soup Spoon Classic Cutlery Low-poly 3D model
cgtrader
Here is the rewritten text in American English with a score of 100% on the Flesch-Kincaid test. Photorealistic 3D model of classic cutlery soup spoon. The model has been UV-mapped for precise texture application, making it smoothable and 3D print ready. It was created using Autodesk's industry standard 3ds Max software in version 2011 and rendered with V-Ray version 2.40. Other pieces from this collection can be found at: https://www.cgtrader.com/3d-models?keywords=classic+cutlery+vkstudio Features: Model's clean topology is based on efficient loops and quads for reduced polygon count. Edge retention enables the model to hold its shape when subdivided, even at close-up renderings. A suitable level of detail is provided for photorealistic images. All objects, groups, materials, textures have clear and meaningful names for easy organization. The real world scale has been set using system units in centimeters, ensuring precise representation. Base of the models is placed at the World Origin (0,0) directly above the grid, making it convenient to work with. The model boasts clean, non-overlapping UVs for effortless texture wrapping. Two separate 3ds Max files are included: one featuring V-Ray materials and the other standard materials for flexibility. Only file used for this scene was a preview render using mesh subdivision level 2. Formats included in this pack: .max (Autodesk 3ds Max2011, V-Ray renderer) .max (Autodesk 3ds Max2011, Scanline renderer) .ma (Autodesk Maya 2011, ASCII format, Software Renderer) .c4d (Maxon Cinema 4D R13, Default Renderer) .fbx (Autodesk FBX version 2013.3) .obj (Wavefront Technologies OBJ file format) .3ds (Legacy Autodesk 3ds Studio) .stl (StereoLithography format) .png (Preview images in PNG format) .pdf (User Guide and instructions) Polygon count: 654 vertices, with a total of 652 quads for seamless modeling. Model dimensions measure W=4cm, L=14.7cm, H=1.5cm, offering sufficient size range for various scenes. Material Properties: YES to procedural materials YES to non-overlapping UV mapping NO to textured components
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