
Soul Lamp
sketchfab
This concept was created for the prosthetic art challenge contest: https://www.youtube.com/watch?v=B75TY9rkBqA&feature=youtu.be The objective was to design a prosthetic for an existing character from Sekiro: Shadows Die Twice, a game that presented a challenging design scenario. I aimed to create something visually fitting within the game's aesthetic while also making sense in its world from both a gameplay and narrative perspective. From a technical standpoint, this project marked my first completed endeavor using Substance Designer, which I employed to craft metal and cloth textures. The other textures and overall texturing process were also handled in Substance Designer. Modeling, UV layout, rigging, and animation were carried out in Blender 2.8, while some main details were added using Zbrush.
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