SORGUES service houses the world 3D model

SORGUES service houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted to every other 3D format available. The native format is .skp, but it can be exported as a 3ds Max scene that uses the version of 2016, rendered with Vray 3.00. HOUSES FURNITURE WORLD is always looking for new, exciting pieces like this small piece of furniture that has Provencal charm. Discover Sorgues service for something you'll truly love. This practical trolley on wheels moves swiftly and easily. Topped with a galvanized metal tray, this wooden serving trolley comes in a bright white finish. This buffet cabinet is also an All-in-One model, featuring two rattan baskets, shelf bottle holder and a tablet stand that's just right for you. Complete your kitchen with the South buffet and pantry Sorgue that makes sense for you. Size (cm): H 85 x W 82 x D 34 Weight: 16 kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/desserte-sorgues-122275.htm\nRef: 122 275 Price € 179\nPolygons: 1878\n\nThe textures used in this model can be found in the .skp file, which makes it easy to extract and use. If you have any of the following software installed on your computer, extracting the textures is a breeze:\n\nSketchup (Free) allows you to export images as 2D files under File/Export/2d Graphic option.\n\nAnother way is to export the file as a COLLADA File (*.dae) from Sketchup's menu options. Click on Options and make sure Export Texture Maps is checked, then look for the exported file in its location. In that directory, there should be a folder with the same name containing all of the textures.\n\nC4D makes it easy by automatically generating a folder with textures next to the .skp file when importing it into C4D software. The trial version will suffice for this task.\n\nWhen you import .skp files into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find and use them there, or even export fbx files with embed media option selected to automatically generate a folder of textures together with the fbx file.\n\nRhinoceros 3D trial version is enough for importing .skp file and accessing texture files in its Material Editor panel. Simply open the material editor (Panels->Material editor) and select any material that has texture on it, then click on the texture name in the Textures section to view all textures, which are usually stored in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you like.

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