Sony X850E TV 3D model
cgtrader
The model has a highly detailed design that makes it suitable for producing clear images when zoomed in closely, and was first created using 3ds Max 2012 software with V-Ray rendering tools. We strive to deliver high-quality results up to 2K render resolution. All renders undergo no additional post-processing steps after production is completed. Great attention is paid to designing even the smallest details of the model in order to ensure that they meet our quality standards, setting us apart from others who do not place similar importance on these aspects. Available File Formats: 3ds Max 2012 software package along with Vray 2.0 full setup lighting and camera 3ds Max 2012 standard file format Cinema 4D R12 standard file format ( all materials and textures have been set up ) Maya 2012 standard file format ( all materials and textures have been set up ) Lightwave 11 file format ( all materials and textures have been set up ) FBX 2012 file format OBJ 2012 file format Additionally available: 3DS 2012 file format. Features: There are no isolated or duplicate vertices present within the model. No coincident or duplicate faces exist in the design. All polygons used in construction of the model consist either of quads or triangles. (The mesh structure is designed to allow for easy subdivision without creating poles or holes with more than five edges each.) To optimize performance and improve realism, mesh resolutions have been adjusted accordingly. When working within 3ds Max software environment, it is also possible to increase mesh resolution further by utilizing Meshsmooth/Turbosmooth function if needed. Models are created on a scale representative of real-world objects ( accurate measurements from actual products or photographs were used during creation ). Organization and naming: Each part of the model is located within a single layer with its own name, facilitating easier navigation and scene management. No special plugin software required to open the scene. Objects within 3ds Max models are grouped for simplified selection, and all objects are logically named in order to improve the overall organization of the scene. Textures: Textured surfaces have been created using high-resolution images that can be clearly seen when rendering a close-up shot ( texture resolutions up to 2048-4096 pixels ). The model includes various forms of UV mapping methods: overlapping as well as non-overlapping textures are applied accordingly. All necessary texture files are directly embedded within the scene, with no additional references provided by default
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