Sony PlayStation Vita 3G Low-poly  3D model

Sony PlayStation Vita 3G Low-poly 3D model

cgtrader

It is a top-notch low-poly 3D model Sony PlayStation Vita 3G used in various fields like 3D Graphics, which includes game development, advertising, interior design, motion picture art, visualization, etc. The model was created using ortho-photos of a real PSP, so all details of its design are reproduced authentically. The ease of use is that the model consists of one mesh, which is low-polygonal and saves system resources. It also has only one material. This model will always look realistic regardless of the renderer used due to high-resolution photo-textures. The cleverly thought out topology low-poly model combined with detailed textures allows for a minimal number of polygons while achieving maximum quality, even for close-ups. The model uses just one material, with a photo-texture assigned for diffusion. Additional textures like Specular, Glossiness, Bump, and Emission are used to increase advanced realism in luminous elements of the model, such as screens and indicators. The Specular and Glossiness maps provide various reflective and dispersing capacities for different areas of the model, giving the effect of using multiple materials. There are five main textures with a resolution of 3000 pixels square, in .png format. These are accompanied by original texture files in .PSD format in the archive. There are also textures featuring Russian screens. The model was created using 'Maya 2009' 3D software and features real-world scale measurements in centimeters. All parts of the model are correctly named. Additionally, an adjusted render-scene has been created in Maya 2014 with the V-Ray 2.40 plug-in. This scene is compatible with earlier versions up to Maya 2012 and V-Ray 2.0, as it's saved in .ma format. The render-scene includes five V-Ray Rect Light + reflectors, with a V-Ray MTL material assigned to the model. There are also keys of the model and Render Camera position on Timeline relevant for Preview Images. If these positions aren't needed, remember to delete animation keys from translation and rotation channels. To use the model in other 3D programs, scenes have been saved in formats like .fbx, .obj, .DAE, and .max(2010 version). Note: This is a low-poly model, not designed for use with any smoothing modifiers.

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