Sony PlayStation 4 Game Console with Stand Low-poly 3D model
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Human, this top-notch low-poly 3D model of the Sony PlayStation 4 Game Console with Stand is used in a wide range of fields such as game development, advertising, interior design, motion picture art, and visualization. The detailed modeling was achieved by using high-quality ortho-photos of the actual console, which results in highly authentic designs. The user-friendly nature of this model lies in its construction from only two meshes, ensuring minimal system resource consumption due to its low-poly nature and use of a single material. Additionally, no matter what renderer you choose to use, this model will always look remarkably realistic thanks to the high-resolution photo-textures included. The cleverly designed topology combined with detailed textures enables even with a minimum amount of polygons to achieve maximum quality, making it suitable for close-ups. To enhance realism further, additional texture features like Specular, Glossiness, Bump, and Emission are applied to luminous elements such as screens and indicators. For the best bump effect in Maya Software or V-Ray MTL materials for Maya, we set a Bump Multiplier of 0.1 - 0.2. The inclusion of these textures offers various reflective and dispersing capacities across different areas of the model, effectively mimicking the use of multiple materials. The total number of main textures is five, each with a high-resolution pixel size of 4096 pixels per square inch in .png format, as well as corresponding texture files in the .PSD format available in the particular archive. The model was created using 'Maya 2009', with accurate dimensions at real-world scale in centimeters. All parts are correctly grouped and named for ease of use. For enhanced renderability, an adjusted scene was also prepared using Maya 2014 with V-Ray 2.40 renderer. This scene is compatible with earlier versions up to Maya 2012 and V-Ray 2.0 when saved in the .ma format. The rendered scene includes six V-Ray Rect Light + reflectors and a V-Ray MTL material assigned to the model. The timeline has positions set for model keys, Render Camera, and preview images. To save on processing resources, unnecessary animation keys from translation and rotation channels can be deleted.
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