Sony HDR-AS200V Low-poly  3D model

Sony HDR-AS200V Low-poly 3D model

cgtrader

It is the high-quality low-poly 3D model Sony HDR-AS200V used in various fields of 3D graphics such as game development, advertising, interior design, motion picture art, visualization, etc. Modeling was created using ortho-photos of a real action camera, so all details of the design are recreated most authentically. The ease of use is that the model consists of three meshes, it's low-polygonal (saving system resources), and has three materials (Body, Glass, and Lens). Regardless of the renderer used, this model will always look realistic due to high-resolution photo-textures. The carefully thought-out topology low-poly model in combination with detailed textures allows for a minimum amount of polygons to achieve maximum quality, which can be sufficient even for close-ups. To increase advanced realism, in addition to these textures, Specular, Glossiness, and Bump maps are used. For the best Bump depth, set the Bump Multiplier to 0.1 - 0.2 in Maya Software materials or V-Ray MTL materials for Maya. The Specular and Glossiness maps set various reflective and dispersing capacities of different areas of the model, resulting in the effect of using more materials. The total number of main textures is four. All textures have a resolution of 2048 pixels square, in .png format. Additionally, original texture files in .PSD format are included in the archive. The model was created in the Maya 2009 3D program. It has correct dimensions in real-world scale in centimeters. All parts are correctly grouped and named. There is also an adjusted render-scene created in the Maya 2014 with a V-Ray 2.40 renderer plug-in. The scene opens correctly in earlier versions up to Maya 2012 with V-Ray 2.0, as it's saved in .ma format. The render-scene includes five V-Ray Rect Light + reflectors. A V-Ray MTL material is assigned to the model. On the Timeline, keys of the model and Render Camera position relevant Preview Images are set. If these positions aren't needed, don't forget to delete animation keys from translation and rotation channels. To use the model in other 3D programs, scenes are saved in formats: .fbx, .obj, .DAE, .max (2010 version). Note: This is a low-poly model and it's not designed for use with any smoothing modifiers.

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