
Sony DSC-WX80 Black Low-poly 3D model
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• The low-poly 3D model Sony DSC-WX80 Black used in various fields of 3D Graphics such as game development, advertising, interior design, motion picture art, and visualization requires accurate modeling through ortho-photos from a real digital camera to recreate all details authentically. • The ease of use is achieved with a model consisting of only a few meshes, low-polygonal, saving system resources, and having just two materials, Body and Glass Lens, for a straightforward workflow. • Any renderer used will always produce realistic results due to high-resolution photo-textures that accurately capture the design details. • To increase advanced realism in addition to these textures, Specular, Glossiness, Bump, and Emission maps are used for luminous elements like screens and indicators. Setting the Bump Multiplier to 0.1-0.2 in Maya Software materials or V-Ray MTL materials is ideal for maximum bump depth. • The combination of Specular and Glossiness maps provides reflective and dispersing capacities across different model areas, creating an effect that mimics more extensive material usage. • A total of five main textures are provided with a 2048-pixel square resolution in .jpg format, including the original .PSD file for texture customization. • This model was created using the 'Maya 2009' 3D program, accurately representing real-world scale in centimeters and correctly grouping and naming all parts for seamless organization. • Additionally, a rendered scene is available within the âMaya 2014â environment with the V-Ray 2.40 plug-in, as well as in earlier versions like Maya 2012 using V-Ray 2.0 through saving in .ma format. This setup includes five V-Ray Rect Light sources and reflectors, while assigning the V-Ray MTL material to the model. Timeline settings are set up for model and Render Camera conformity preview images; users should delete unnecessary animation keys if not needed. • To use this model within other 3D programs, scenes have been saved in various formats such as .fbx, .obj, .DAE, and .max (2010 version) to facilitate smooth integration. Note that since this is a low-poly model, any use of smoothing modifiers will not be suitable for its optimal display.
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