
Soldier Russian Lowpoly - Pbr Game Ready Low-poly 3D model
cgtrader
Russian Soldier 3D Model with Realistic Textures This soldier 3D model comes equipped with game-ready textures in the physically based rendering (PBR) format. With a polygon count of 1104 and vertices totaling 1102, it is designed to perform optimally on any computer or console system. Key details about this soldier's appearance can be seen below: Albedo maps, which describe the overall color and texture of his uniform, come in four different sizes: 1 -2048x2048 2 - 512x512 3 -256x256 4 -128x128 pixels. Similarly, his metallic textures are rendered at four different resolutions to achieve a realistic shine. Roughness maps depict the tactile nature of his gear and attire. These maps are also provided in all the same resolutions as before to provide maximum flexibility during any given modeling process. Additional normal and ambient occlusion (AO) maps allow users to apply complex lighting effects, resulting in incredibly detailed and immersive visuals. Other items include an assault rifle that shares many characteristics with our protagonist model but features slightly distinct textures designed specifically for its appearance. These are again made available at multiple resolutions to cater to all types of project requirements. Some example animations come pre-bundled: Attack - depicts a standard fighting stance, ideal for combat scenes and aggressive poses. Walking – shows how this character might look while moving in everyday environments or while fleeing from danger. A variation called Riflemen Walking has a special emphasis on showcasing military uniform textures. Running animation captures every motion of the legs to ensure believable movements during quick escapes. One further sequence demonstrates jump sequences to convey the power of their actions, such as sudden impacts when leaping over obstacles or attempting long-distance jumps across bodies of water. To enhance these animations and integrate our characters seamlessly into their respective games, developers can swap certain parts for alternative designs based on need, resulting in diverse personas. When a death animation occurs, it creates an immediate impact by showcasing dramatic, sometimes disturbing situations that serve as memorable milestones throughout gameplay experiences.
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