
Solar System Low-poly 3D model
cgtrader
I 3d Modeled Earth In LightWave. Text Inside Is Wrapped. Unraveled Uv Map From Object Parts Names Found Out, Created Then. Used Textures That Are Resolutioned 2K To 8K Done All The Effects By Hand, Without Plugs And No Presets At All, Only Pure Artistic Techniques Implemented Into The Whole Process In LightWave. Used Earth As Example With Many Separate Layers, One Dedicated Day Side Texture Plus Another For Night. Milky Way Animation Included Here. Had Its Separate Textures Used In Real 3D Setup As An Unnamed Object Which Needed Much Care While Handling Due To High Details. I Did All Animations And Scene Preparation Including Effects By Hand. Made It Using LightWave Tools Without Plugins. FX, Lighting And Effects Applied Manually Using A Professional Version Of LightWave With Real 3D Animation Scaler For Planetary Orbit And Sizes Used Hyper Voxel Plugin. Created A Full Working Galaxy Including Different Stars' Speed, Rotations Around The Central Part All At Same Time In A Way As Physic Would Predict Them Acting Together Without Using Predefined Systems Instead Manually Hand Calculating Each Parameter By Own. Also Included Was Scene To Compare Real Scale Solar System Parts Including Earth Plus Another Three Big Planets Plus Mars Moon Venus Planet Including Many Unnamed But Needed Layer To Keep Original Image Resolution With Normal Mapping Included And Two Special 2D Clouds Setup Which Look Extremely Well While Rotating In Place Even The Atmosphere Effects Were Calculated To Behave Properly All This Without Preset. Here You See Three Full Animations Working Real Planets And Their Layers Each Part Names Identified. Created By Myself With Hyper Voxel Plus Real Normal Mapping And Alpha, Done Completely Manually Without Pre Defined Systems Which Were Extremely Fast On Both Rendering Side While Running Through Each Scene Setup Animation As Expected But With Perfect 1:1 Image. Textures I've Included To Showcase Some Of Best Effects Were Used: -Clouds From Planet Venus, -Center Clouded Layer (Earth Atmosphere Texture) Also Was One Part, Plus Second Layer Of Planetary Earth With 2 Different Texture Setups And Three Parts That Describe Them Well Named Right Away Without Delay Or Question Asked. Asteroid - This Included The Smallest Particle Used On It While Maintaining Full Resolution As All My 4096x2048 Files Including Mercury Jupiter Neptunes Textures With Other Details Like Mars Ring Planets Rings Which You Could Notice From Far Using Texture From Center To Top To Create Better Visual And Effects Plus Earth Cloud Day Texture Night Atmosphere Etc Were Hand Picked One By One Carefully In The Correct Place Then Was Named So Others Wouldn't Confuse Their Order Around. Format Used Includes These Extensions ( Lwo, Motion and Some Lightwave) Scenes Are Separated From Different Textures You See Like Galaxy With Different Names To Each Animation Scene Setup Included Which Was Made From My Self For Many Separate Layers Which Need Great Details Care. Textures Formats - Here: ( Earth Day & Normal (8192x4096)) (Clouds And Alpha, (2048x1024) (Earth Normal Maps, (8192x4096)) (Moon (8192x4096), Sun(4096x2048)) Here All Files Include LightWave Extensions, Made Directly In Scene To Maintain Proper Rendering. Also Had Included Milky Way Textures That Describe Best Animation Which Went 300 Frames, Including Volumetric Effect Of Real Stars Created Manually. Animation Lengths Were Set On Scenes Respectively 900 For System Comparation And 1200 Planets Orbit Scene. Bye, Adrian
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