Soil Landscape Shader_044

Soil Landscape Shader_044

3docean

Bitmap and Procedural Based Shader for Terrain Rendering This shader utilizes a range of maps to create a detailed and realistic terrain effect. The following maps are included: 1. Color Map: Defines the base color of the terrain 1. Diffusion Map: Controls the amount of diffusion in the terrain, creating a sense of texture and detail 1. Luminance Map: Determines the level of brightness and darkness across the terrain 1. Bump Map: Adds depth and dimension to the terrain by creating bumps and ridges 1. Displacement Map: Allows for advanced control over terrain geometry, creating complex shapes and features The shader is compatible with seamless 4096x4096 TIF images and C4D files (R15). The map can be used in conjunction with a Terrain Mask Shader Channel to add an extra layer of depth and realism. Additionally, it can be layered with procedural effects to create unique and dynamic terrain textures. This shader supports displacement maps, making it compatible with any software that supports this feature. To use the shader, simply render with the matprev_env.hdr file from the C4D material preview folder. The shader is optimized for IBL, GI, and AO rendering, creating a highly realistic and immersive terrain effect. Two lighting options are included: 1. Soil_044 NatLum: A natural-looking luminescence that adds warmth and depth to the terrain 2. Soil_044 ArtLum: An artistic luminescence that creates a more stylized and dramatic effect

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