Soil Landscape Shader 042 Texture

Soil Landscape Shader 042 Texture

cgtrader

[ Original Text ] 1 Procedural Terrain Shader Use any combination of: 1 Color Map: Controls color and albedo data 1 Diffusion Map: Blurs noise in a map for a more organic feel 1 Luminance Map: Provides texture based lighting effect, especially useful for creating unique foliage. 1 Bump Map: Mimics detailed surface geometry from normal vectors 1 Displacement Map: Moves or offsets 3D objects, can be combined with bump and other procedural maps for unique effects. Render files provided in tif format at 4096 x 4096 resolution and as a c4d (vR15) scene file. All 1x Maps seamlessly tile together for perfect duplication. Tone mapping options not necessary. Supports layering with additional Procedural Map Effect or procedural channels Soft supporting displacement allows users to apply subtle distortions to the material Recommended Rendering Options: Use a high quality hdr image of your surroundings, found in c4d's materialpreview folder. Render from environment map in material setup, for better illumination Enable global illumination for more accurate and rich render. Shading Examples Include: IBL Render - for adding ambient light on the terrain map, useful for large scenes. GI and AO render.

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