Soil Landscape Shader_042

Soil Landscape Shader_042

3docean

1 Procedural Shader Based on Bitmap and Texture Mapping The shader relies on multiple maps for its functionality. 1 Color map controls the overall appearance of the shader. 1 Diffusion map defines how light interacts with the surface. 1 Luminance map determines the brightness and darkness of the shader. 1 Bump map adds texture and depth to the surface. 1 Displacement map manipulates the geometry of the object. Seamless images in tif format, along with c4d files (R15), are provided for use. The maps can be combined with Terrain Mask Shader Channel or layered with procedural effects. They can also be used with any software that supports displacement mapping. Rendering requires a specific material preview image from c4d's folder.

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