
Soil Landscape Shader_040
3docean
Here is the rewritten text: 1. Image Mapping and Shader Code The following maps are included: * 1 Color map * 1 Diffusion map * 1 Luminance map * 1 Bump map * 1 Displacement map Seamless images, both 4096x4096 tif files and c4d files (R15), can be used in various applications. These maps can also be combined with procedural effects. The maps can be utilized with the Terrain Mask Shader Channel, allowing for advanced terrain manipulation. They can also be layered with other shaders that support displacement mapping. To render these maps effectively, use the matprev_env.hdr file from the c4d material preview folder. Render Options: * IBL (Image-Based Lighting) * GI (Global Illumination) * AO (Ambient Occlusion) Color Presets: * Soil_040 NatLum * Soil_040 ArtLum
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