
Soil Landscape Shader_032
3docean
1 Procedural and Bitmap-Based Shader The shader is based on 5 maps: Color map Diffusion map Luminance map Bump map Displacement map The maps are seamless 4096x4096 TIF images and C4D files (R15). These maps can be used with the Terrain Mask Shader Channel. They can also be layered with procedural effects. Additionally, they can be used with any software that supports Displacement Maps. To render this shader, use matprev_env.hdr from the C4D material preview folder. This shader works well for: IBL GI AO Render It includes two versions of lighting: Soil_032 NatLum Soil_032 ArtLum
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