Soil Landscape Shader_031

Soil Landscape Shader_031

3docean

1 Bitmap and Procedural Based Shader Color maps are included, as well as diffusion maps, luminance maps, bump maps, and displacement maps. Seamless 4096*4096 tif images and c4d file (R15) are available for use. The map can be utilized with Terrain Mask Shader Channel, layered with procedural effects, or used with any Soft supporting Displacement Map. Render the shader with matprev_env.hdr from the c4d materialpreview folder to achieve IBL, GI, and AO Render results. The following light settings can be applied: Soil_031 NatLum Soil_031 ArtLum

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