
Soil Landscape Shader_028
3docean
1 Procedural and Bitmap Based Shader The shader is comprised of 5 map layers: Color Map Diffusion Map Luminance Map Bump Map Displacement Map Seamless 4096*4096 TIF images along with a C4D file (R15) are provided. The map can be used in conjunction with the Terrain Mask Shader Channel, layered with procedural effects or utilized with any software supporting Displacement Maps. For optimal rendering results, use the matprev_env.hdr file from the C4D material preview folder. The shader supports IBL, GI and AO rendering techniques. Render settings include Soil_028 Natural Lighting and Soil_028 Artistic Lighting.
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