
Soil Landscape Shader_027
3docean
Bitmap and Procedural Based Shader Color maps, diffusion maps, luminance maps, bump maps, and displacement maps are all included. Seamless 4096*4096 tif images and c4d files (R15) are provided. The map can be used with the Terrain Mask Shader Channel, layered with procedural effects, or combined with any Soft that supports Displacement Maps. Render with matprev_env.hdr from the c4d materialpreview folder for IBL, GI, and AO Render. Soil_027 NatLum and Soil_027 ArtLum are available.
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