
Soil Landscape Shader_026
3docean
Bitmap and Procedural Based Shader System This system utilizes a single bitmap and procedural based shader to create a seamless terrain. The shader consists of five unique maps: 1 Color Map: 2 Diffusion Map: 3 Luminance Map: 4 Bump Map: 5 Displacement Map: These maps are provided as 4096*4096 TIF images, along with a C4D file compatible with R15. The shader can be used in conjunction with the Terrain Mask Shader Channel and layered with procedural effects. The shader is designed to work with any software that supports displacement mapping. To render the shader, use matprev_env.hdr from the C4D material preview folder. Render Settings: - IBL (Image-Based Lighting) - GI (Global Illumination) - AO (Ambient Occlusion) Lighting Presets: 1 Soil_026 NatLum 2 Soil_026 ArtLum
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