
Soil Landscape Shader_018
3docean
[ 1 Bitmap and Procedural Based Shader ] This shader combines the power of bitmap and procedural rendering to achieve stunning results. It consists of: 1 Color map: A high-resolution image that defines the color and texture of the surface. 1 Diffusion map: An image that controls how light interacts with the surface, creating subtle nuances in shading and reflectivity. 1 Luminance map: A grayscale image that defines the brightness and contrast of the surface. 1 Bump map: An image that adds depth and detail to the surface by simulating small imperfections and irregularities. 1 Displacement map: A high-resolution image that controls the geometry of the surface, creating detailed textures and features. The shader comes in seamless 4096*4096 tif images and c4d file (R15) formats. It can be used with Terrain Mask Shader Channel to create realistic terrain effects. Additionally, it can be layered with procedural effects to enhance its appearance. The map is also compatible with any software that supports Displacement Map. To render the shader, use matprev_env.hdr from c4d materialpreview folder. This will allow you to take advantage of advanced lighting and shading techniques such as IBL, GI, and AO Render. The shader includes two luminance maps: Soil_018 NatLum and Soil_018 ArtLum. These maps provide different levels of brightness and contrast, allowing you to customize the look of your renderings.
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