Soil Landscape Shader_014

Soil Landscape Shader_014

3docean

[ 1 High-Resolution Bitmap and Advanced Procedural Shader ] The shader is comprised of multiple components: 1. A detailed Color map 1. A Diffusion map for realistic texture blending 1. A Luminance map for enhanced brightness control 1. A Bump map for added depth and dimension 1. A Displacement map for precise terrain modeling Available in seamless 4096x4096 TIF images and C4D file format (R15), this shader map offers versatility: * It can be used with the Terrain Mask Shader Channel for advanced terrain control * It can be layered with procedural effects to create complex, dynamic scenes * It supports any software that accommodates Displacement Maps To render this shader, use the matprev_env.hdr file from the C4D material preview folder. The shader is optimized for: * IBL (Image-Based Lighting) rendering * GI (Global Illumination) simulation * AO (Ambient Occlusion) effects Compatible with Soil_014 NatLum and Soil_014 ArtLum shaders.

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