
Soil Landscape Shader 013 Texture
cgtrader
[ Original Text ] A single bitmap shader combining both procedural and procedural-based techniques to achieve an exceptionally realistic look. This multi-layered approach incorporates 5 distinct maps: 1) Color Map: defining base colors of the surface. 2) Diffusion Map: controlling subtle surface roughness. 3) Luminance Map: managing highlights on the surface. 4) Bump Map: adding depth and topography. 5) Displacement Map: creating detailed surface textures. Compliant seamless 4096 x 4096 TIFF images along with accompanying C4D files in R15 format are available for integration. This comprehensive map set seamlessly interfaces with Terrain Mask Shader Channel, can be layered over procedural effects to enhance its realism or integrated with any software that supports Displacement Maps. Procedural rendering of Soil_013 NatLum (real-world based luminance) and Soil_013 ArtLum (artificially-lit-based luminance) can produce remarkable results when paired with high-fidelity render passes, including IBL, GI, and AO. Note: to properly preview materials, the C4D Material Preview Folder should be set as source with matprev_env.hdr files.
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